Game structures and mechanics form the foundation of your game’s world, defining its location, composition, appearance, and inhabitants. This lesson explores these concepts, focusing on how to create a compelling and cohesive game world. Additionally, we’ll delve into the concept of uchronia, a hypothetical time-period, and its application in game design.
Key Questions for Designing Game Structures
- Where is Your World Located?
- Setting: Determine the geographical and temporal setting of your game world. Is it set in the future, past, or an alternate reality?
- Example: A floating city in the sky, a dystopian future Earth, or an enchanted forest.
- What Composes Your World?
- Elements and Components: Identify the key components that make up your world, such as natural landscapes, architectural structures, and technological advancements.
- Example: Ancient ruins, magical forests, futuristic cities, or underwater realms.
- Why Does It Look This Way?
- History and Events: Explain the historical events and natural phenomena that have shaped the appearance and structure of your world.
- Example: A world ravaged by war, an island formed by volcanic activity, or a city built on top of ancient ruins.
- What About Its Inhabitants?
- Population: Describe the inhabitants of your world, including their cultures, societies, and lifestyles.
- Example: Humans, mythical creatures, advanced robots, or alien species.
- What Lies at the Core of Your World’s Infrastructure?
- Foundational Elements: Identify the core elements that support your world’s existence, such as resources, technology, and governance systems.
- Example: A powerful energy source, an ancient magic system, or a complex political structure.
- Is Your World Really What It Seems?
- Hidden Truths: Consider any secrets, hidden layers, or mysteries within your world that can add depth and intrigue to the storyline.
- Example: A seemingly utopian society with underlying corruption, a peaceful village hiding a dark secret, or a thriving city built on the ruins of an ancient civilisation.
Concept of Uchronia
- Definition: Uchronia refers to a hypothetical time-period, an alternate version of history that diverges from actual events.
- Application in Games: Use uchronia to create unique and intriguing worlds by altering key historical events or periods. This allows for creative freedom and fresh perspectives.
Steps to Develop Game Structures and Mechanics
- World Location
- Decision: Choose a setting that fits your game’s narrative and genre.
- Detail: Develop the geographical and temporal context, ensuring it supports the storyline.
- World Composition
- Identify Key Components: Define the physical and thematic elements that make up your world.
- Integrate Elements: Ensure all components are interconnected and contribute to the overall narrative.
- Appearance and History
- Explain Visuals: Provide backstories and events that justify the world’s current state and appearance.
- Create Consistency: Ensure historical events align with the world’s aesthetics and themes.
- Inhabitants
- Define Populations: Create detailed profiles for different inhabitants, including their cultures, societies, and behaviours.
- Interaction: Determine how these populations interact with the world and each other.
- Infrastructure
- Core Elements: Identify and describe the foundational aspects that keep your world functioning.
- Integration: Ensure these elements are seamlessly integrated into the game’s mechanics and storyline.
- Hidden Layers
- Develop Secrets: Create underlying mysteries or hidden truths that players can discover.
- Enhance Intrigue: Use these elements to add depth and engagement to the gameplay.
- Uchronia
- Historical Divergence: Decide on the historical divergence point that defines your uchronia.
- Unique World: Build a world around this divergence, ensuring it is unique and intriguing.
Example: Uchronian World Design
- World Location
- Setting: A parallel Earth where the Roman Empire never fell and has advanced into a highly technological society.
- Temporal Context: Set in the year 3000 in this alternate timeline.
- World Composition
- Elements: Advanced Roman architecture, futuristic technologies, and vast urban landscapes.
- Components: Coliseums with holographic displays, aqueducts providing clean water, and robot gladiators.
- Appearance and History
- Historical Events: The discovery of a powerful energy source in ancient times led to rapid technological advancement.
- Visuals: Blend of classical Roman architecture with futuristic elements like flying cars and skyscrapers.
- Inhabitants
- Populations: Romans, robotic citizens, and diverse cultures from conquered lands.
- Interaction: Complex social hierarchy with citizens, robots, and outsiders coexisting.
- Infrastructure
- Core Elements: Advanced energy sources, efficient transportation systems, and a complex political structure.
- Functionality: These elements support the daily life and advancement of the society.
- Hidden Layers
- Secrets: A secret society working to overthrow the ruling class, ancient relics with hidden powers.
- Intrigue: Players uncover these secrets through exploration and quests.
- Uchronia
- Divergence Point: The Roman Empire discovering the energy source in 200 AD.
- Unique World: An advanced Roman Empire blending ancient and futuristic elements.
Conclusion
Designing game structures and mechanics involves creating a detailed and cohesive world that supports the narrative and engages players. By considering the location, composition, history, inhabitants, and infrastructure of your world, you can create a rich and immersive environment. Utilising the concept of uchronia can add unique and intriguing elements to your game, setting it apart from conventional narratives. Use this lesson as a guide to develop your game world’s structures and mechanics, ensuring a compelling and engaging experience for players.