About Lesson
A Game Design Document (GDD) is a comprehensive blueprint that outlines every aspect of your game. It serves as a reference for the entire development team, ensuring everyone is aligned on the game’s vision and execution. This lesson will guide you through the key components of a GDD.
Key Components of a Game Design Document
- Game Story
- What’s your game story?
- Define the central narrative and major plot points.
- Example: “In a world where technology and magic collide, a young hero must restore balance to prevent an impending apocalypse.”
- What’s your game story?
- Story Spine
- What’s your spine?
- Establish the core theme or central concept of your game.
- Example: “The struggle between technological advancement and natural harmony.”
- What’s your spine?
- Game Objective
- What’s your game’s objective?
- Define the primary goal the player needs to achieve.
- Example: “The player’s objective is to collect ancient artifacts to restore balance to the world.”
- What’s your game’s objective?
- Detailed Game Overview
- Story Synopsis + Story Presentation Scheme
- Provide a concise summary of the story and how it will be presented.
- Example: “The game follows the hero’s journey across various lands, facing challenges and discovering the truth about their world.”
- Rough Chronology of the Story
- Outline the sequence of major events in the game.
- Example: “1. Introduction to the hero’s village. 2. Discovery of the first artifact. 3. Confrontation with the antagonist. 4. Final battle and resolution.”
- Story Synopsis + Story Presentation Scheme
- Gameplay Description
- Describe the core gameplay mechanics.
- Example: “The game combines puzzle-solving with real-time combat. Players must solve environmental puzzles to progress while battling enemies.”
- Artistic Style
- Cartoony vs. Close-to-Reality
- Define the visual style of the game.
- Example: “The game features a cartoony art style with vibrant colors and exaggerated character designs.”
- Cartoony vs. Close-to-Reality
- Characters
- Protagonist
- Example: “A young hero with a mysterious past, skilled in both magic and technology.”
- Antagonist
- Example: “A power-hungry technomancer seeking to dominate the world.”
- Other Major Characters
- Example: “Allies, mentors, and rivals who aid or hinder the hero on their quest.”
- Protagonist
- Settings
- Environments and Related Artwork
- Describe the various locations in the game and provide conceptual artwork.
- Example: “Environments range from lush forests and ancient ruins to futuristic cities and underground hideouts.”
- Environments and Related Artwork
- Interface and Player Controls
- Define how players interact with the game.
- Example: “The interface includes a minimalistic HUD with health, mana, and inventory indicators. Controls are intuitive, with movement on the left stick and actions on the right buttons.”
- Maintaining Challenge and Engagement
- How do we keep the game challenging, balanced, exciting, and engaging for the player?
- Example: “Dynamic difficulty adjustment ensures the game remains challenging. Balanced enemy encounters and diverse gameplay mechanics keep the player engaged. Regular introduction of new abilities and puzzles maintain excitement.”
Steps to Create a Game Design Document
- Initial Concept
- Begin with a broad idea of what you want your game to be.
- Gather inspiration from other games, books, movies, and personal experiences.
- Story Development
- Flesh out the game’s story and spine.
- Create a detailed synopsis and rough chronology.
- Gameplay Mechanics
- Define core gameplay elements.
- Ensure mechanics align with the story and artistic style.
- Art and Visuals
- Decide on an artistic direction.
- Create concept art for major characters and settings.
- Character Development
- Develop detailed character profiles.
- Include motivations, goals, and relationships.
- Settings and Environments
- Outline different locations in the game.
- Describe their significance to the story and gameplay.
- Interface and Controls
- Design the player interface and control scheme.
- Make sure it is intuitive and enhances the gameplay experience.
- Balancing and Engagement
- Plan how to maintain balance and engagement throughout the game.
- Consider feedback loops and difficulty scaling.
Example GDD Outline
- Game Title
- Working Title: “Balance of Worlds”
- Game Story
- A young hero embarks on a journey to restore balance in a world where technology and magic collide.
- Story Spine
- The core theme is the struggle between technological advancement and natural harmony.
- Game Objective
- Collect ancient artifacts to prevent an impending apocalypse.
- Detailed Game Overview
- Story Synopsis: The hero’s journey across various lands, facing challenges and discovering the truth about their world.
- Rough Chronology: Introduction, artifact discovery, confrontation, final battle, resolution.
- Gameplay Description
- Puzzle-solving and real-time combat.
- Artistic Style
- Cartoony with vibrant colors and exaggerated designs.
- Characters
- Protagonist: Young hero skilled in magic and technology.
- Antagonist: Power-hungry technomancer.
- Other Major Characters: Allies, mentors, rivals.
- Settings
- Lush forests, ancient ruins, futuristic cities, underground hideouts.
- Interface and Player Controls
- Minimalistic HUD, intuitive controls with movement and actions.
- Maintaining Challenge and Engagement
- Dynamic difficulty adjustment, balanced encounters, diverse mechanics, new abilities, and puzzles.
Conclusion
A well-constructed Game Design Document is essential for guiding your game development process. By thoroughly detailing every aspect of your game, you ensure that your team remains aligned and focused on creating a cohesive and engaging experience for players. Use this lesson as a framework to create your own GDD, adapting and expanding it as needed to fit your unique vision.